Pilot Mines

Pilot Mines is a game for Palm OS, modeled after the X11 minesweeper clone.


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  4. Old versions


Developer: Thomas Pundt

Category: Games

Latest version: 0.8.1

Total versions: 7

Submitted: 13 Aug 2010

Updated: 14 Aug 2010


Pilot Mines is a game for Palm OS, modeled after the X11 minesweeper clone, which in turn was modeled after the original Microsoft's game.

The goal of the game is to uncover all the squares that do not contain mines without being destroyed by tapping on a mine. The location of the mines is discovered by a process of logic. Tapping on the game board will reveal what is hidden underneath the chosen square or squares. Some squares are blank but some contain numbers 1 to 8, each number being the number of mines adjacent to the uncovered square. To help avoid hitting a mine, the location of a suspected mine can be marked by flagging it. Tapping on a covered field while pressing the page up or page down button toggles flagging that field. The game is won once all blank squares have been uncovered without hitting a mine, any remaining mines not identified by flags being automatically flagged by the computer.

Thanks to Dylan Ginsburg for suggesting another controls scheme: instead of using the page up/down keys all the time, the first tap on a covered field will flag it, the second will uncover it. Pressing the page up/down key while tapping a covered field toggles the flag as before. This scheme is selectable via preferences menu - it's called Dylan style controls.


Pilot Mines 0.8.1 seem to be the latest available version. Below you can find file(s) assigned to this version:

Description/changelog of Pilot Mines 0.8.1:

New in the version 0.8.1: Added French translation. Released on May 1, 2004.

Old versions

Below are the earlier versions of Pilot Mines.

Pilot Mines 0.8

Description/changelog of Pilot Mines 0.8:

New in Pilot Mines 0.8:

  • Some minor bug fixes.
  • New option: borders are connected - let's the board behave like it were a torus.


Pilot Mines 0.7

Description/changelog of Pilot Mines 0.7:

New in Pilot Mines 0.7: new bitmaps with more contrast. In case the game isn't playable on color devices, there now is an option to switch to black and white display.


Pilot Mines 0.6

Description/changelog of Pilot Mines 0.6:

New in Pilot Mines 0.6

  • Clear high-scores only after confirmation.
  • Running time will be shown even if hardware buttons are pressed.
  • If more fields than mines are marked, this will be shown as negative value.
  • Bug fix: the program never placed a mine in the lowest row in modes 20x18 and 26x24.


Pilot Mines 0.5

Description/changelog of Pilot Mines 0.5:

New in the version 0.5:

  • Improved the color support, the larger board layouts and the "corner no mine" option.
  • A high-score list for every combination of board layout and difficulty level. Old high-score lists are converted to the new format (downward compatible)
  • The difficulty levels for every board layout have different number of mines.
  • Fixed all remaining bugs :-) But nevertheless: I strongly recommend you to backup your device, if you love your high-score list.
  • Level "Very hard" should be solvable now; it has less mines than before.


Pilot Mines 0.3

Description/changelog of Pilot Mines 0.3:

New in the version 0.3:

  • In the options form you now can choose that the first field to be uncovered never will be a mine.
  • If you've entered a new high-score, the dialog to begin a new game will be displayed now.


Pilot Mines 0.2a

Description/changelog of Pilot Mines 0.2a:

New in version 0.2a:

  • fixed the bug, where the field for a new high-score entry had garbage in it;
  • implemented another scheme for the controls; it's selectable via preferences;
  • Updated Makefile and source to optimally support egcs cross compiler and pilrc v2.2.
  • PilotMines now also has a little 16x9 icon (displayed in Palm III devices and Launcher III).
  • Cosmetic changes to time display. High-scores now are limited to one hour.



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